As I said, I've already played DQ3, and because I played it first, the big moment in the second act where the player drops into "the underworld" (Alefgard) was mostly lost on me I knew enough to recognize what it was going for, and thought it was neat, but it didn't register beyond that- any specific references flew right over my head. One interesting thing about my time with DQ1 is that I effectively experienced the big Erdrick Trilogy twist in reverse. And yet it still sneaks in plenty of character… I was surprised to see that, even in the first game, Horii was imbuing villagers with a semblance of an inner life by including ones who commiserate about their circumstances, or that the series' tendency for a post-final boss victory lap around the world began here. It's also impressive how tightly-designed it is: each spell has a distinct use, towns often have multiple purposes, most NPCs offer hints or clues. I have a bit of experience with NES RPGs (including DQ3), but I was still impressed to see just how well the genre's ur-example holds up it's a bit more of a grind than I would like, but its world map does a great job of inspiring adventure and danger in equal measure and the tension derived from that. I just wrapped a playthrough of Dragon Quest I, or I guess Dragon Warrior I (the GBC version, specifically). I keep forgetting which city is which and there’s not much in-game to help with that. Thanks to aforementioned boat sailing, I’ve seen the dream sequence with Rose, to which my brain immediately filled in King’s Quesr VI’s Girl in the Tower while the cutscene played. Using Zoom and watching an entire horse n wagon launch into the air will never not be entertaining.
#DRAGON QUEST TACT GACHA SERIES#
I mean, fantasy setting and all, so it’s not like they don’t fit, but it seems weird in the context of the series somehow. I’m admittedly thrown off by the inclusion of elves and dwarves here. (We all know the real champion of the Taloon family is Tessie anyway.
![dragon quest tact gacha dragon quest tact gacha](https://novacrystallis.com/wp-content/uploads/2020/10/07.jpg)
Old man has the idea and puts in the work to dig a tunnel, but it’s Torneko that gets the credit for it just ‘cause he funded the thing. I feel like I don’t have much reason to ever use Borya and that’s kinda sad. I keep getting the sisters’ mixed up and confusing which has what abilities because of their similar names and appearance. Torneko was great to play as in his chapter, but afterwards he gets this weird RNG thing where he has a mind of his own sometimes. She does the same thing in combat and it rules. Pulling The Fool, and it successfully Thwacking three of my four party members was not a welcome outcome.Īlena just Koolaid Man-ing her way through locked doors despite having a key in her inventory is great. What was not fine was my first aborted attempt at the fight thanks to trying the silver tarot cards. Have not managed to come back to it.)Īfter covering a chunk of the map, I finally hit my first point of “grind to beat boss to continue” which was fine. I managed to sail to the point where Cannock gets sick like nearly immediately. (The same thing happened when I tried DQ II a while back. Fully admit to getting entirely sidetracked for a few hours once I got a boat. I’m 28 hours in with a party in the level 18 - 21 range and just tonight beat the boss that gets Ragnar back as playable. It’s been real fun to see the differences in how we approach the game at roughly the same time. It appears I’ve somehow wrangled Turtle into giving a playthrough a fair shake. Torneko appraising his lunch is my personal highlight of the whole game thus far. I do appreciate the attempt to give each region some cultural distinction, if nothing else, and it’s probably hard to get a certain dialect across in text without perpetuating stereotypes! I’m still gonna look at it a little funny regardless. The faux Scottish isn’t as bad to me as the faux Slavic language, (what with the stereotypical grammar structure a la “Please to be having-“) because it’s at least tossing in some actual vocabulary. The localization team sure made some choices though. Each chapter so far feels like I’m playing through a couple real short games instead of one long one, which I’m betting will help keep me engaged more efficiently than “Here’s 60 solid hours of plot hope you remember what you were doing between play sessions.” The way the game’s set up is perfect for me, the player who enjoys the early JRPG trading 2hp blows while building up enough cash for a Real Weapon experience. Yangus sorted me out though thanks man.)Īnyway. (I legitimately thought I had done something wrong in a previous chapter.
![dragon quest tact gacha dragon quest tact gacha](https://xenocell.com/wp-content/uploads/2020/02/cgamefotoDragon-Quest-TACT-Cover-855x280.jpg)
![dragon quest tact gacha dragon quest tact gacha](https://i.redd.it/onms97gos0u51.jpg)
Today I picked up from that point, completed both Ragnar and Alena’s chapters, and made it part of the way into Torneko’s, stopping once my brain failed to interpret basic directions to a building correctly. (The DS version.) Started the game a few days ago, playing up through adding Healie to the party.